Packagealternativa.engine3d.materials
Classpublic class TextureMaterialPrecision

Class contains texture material's perspective correction precision constants

See also

TextureMaterial


Public Constants
 ConstantDefined by
  BEST : Number = 1
[static] The best quality of adaptive triangulation.
TextureMaterialPrecision
  HIGH : Number = 6
[static] Hight quality of adaptive triangulation.
TextureMaterialPrecision
  LOW : Number = 25
[static] Low quality of adaptive triangulation.
TextureMaterialPrecision
  MEDIUM : Number = 10
[static] Medium quality of adaptive triangulation.
TextureMaterialPrecision
  NONE : Number = -1
[static] No adaptive triangulation.
TextureMaterialPrecision
  VERY_HIGH : Number = 3
[static] Very high quality of adaptive triangulation.
TextureMaterialPrecision
  VERY_LOW : Number = 50
[static] Very low quality of adaptive triangulation.
TextureMaterialPrecision
Constant detail
BESTconstant
public static const BEST:Number = 1

The best quality of adaptive triangulation.

HIGHconstant 
public static const HIGH:Number = 6

Hight quality of adaptive triangulation.

LOWconstant 
public static const LOW:Number = 25

Low quality of adaptive triangulation.

MEDIUMconstant 
public static const MEDIUM:Number = 10

Medium quality of adaptive triangulation.

NONEconstant 
public static const NONE:Number = -1

No adaptive triangulation.

VERY_HIGHconstant 
public static const VERY_HIGH:Number = 3

Very high quality of adaptive triangulation.

VERY_LOWconstant 
public static const VERY_LOW:Number = 50

Very low quality of adaptive triangulation.