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AlternativaCore is a cluster of several Linux-powered Java servers. It is a ready to use core for creating real-time and turn-based multiplayer online games. Due to its orientation on applied programming, the platform allows developers to save time and money.

Main Features
  • Resource System
    Version control, resource editing, caching, dependence resolving and traffic balancing.

  • Net Protocol
    Orientation to minimal packet size and high speed data transfer.

  • Cluster
    Distribution of a game world to multiple servers using a load balancing system.

  • Distributed NoSQL-DB
    Allows storage of an almost unlimited amount of data.

  • Web-based project administration system
    Manage all necessary parameters of game objects easily.

  • Automatic Client Code Generation
    Allows easier and faster development of client side.

  • Modular OSGi core
    Allows expansion to suit different needs.

  • Maven-based Project Management System
    Decreases expenses on managing large products.

  • Billing
    Supports payment systems utilized by social networks and online games.

  • Social Networks Support
    Platform is ready to work with social networks, including Facebook.

  • External Authorization Support
    Social networks, Yandex, Gmail, LiveJournal and OpenID.
The server side is successfully used in browser-based real-time 3D action game Tanki Online, including its Chinese version.

All technical questions about server side of our platform should be addressed to lead server programmer Alexey Kviring.

kviring@alternativaplatform.com
Skype: alexkviring
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