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AlternativaCore is a cluster of several Linux-powered Java servers. It is a ready to use core for creating real-time and turn-based multiplayer online games. Due to its orientation on applied programming, the platform allows developers to save time and money.
Main Features
- Resource System
Version control, resource editing, caching, dependence resolving and traffic balancing.
- Net Protocol
Orientation to minimal packet size and high speed data transfer.
- Cluster
Distribution of a game world to multiple servers using a load balancing system.
- Distributed NoSQL-DB
Allows storage of an almost unlimited amount of data.
- Web-based project administration system
Manage all necessary parameters of game objects easily.
- Automatic Client Code Generation
Allows easier and faster development of client side.
- Modular OSGi core
Allows expansion to suit different needs.
- Maven-based Project Management System
Decreases expenses on managing large products.
- Billing
Supports payment systems utilized by social networks and online games.
- Social Networks Support
Platform is ready to work with social networks, including Facebook.
- External Authorization Support
Social networks, Yandex, Gmail, LiveJournal and OpenID.
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The server side is successfully used in browser-based real-time 3D action game Tanki Online, including its Chinese version.
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All technical questions about server side of our platform should be addressed to lead server programmer Alexey Kviring.
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